An Interactive LifeIt will put the world at your fingertips, changing the ways you shop, play and learn. But when will the future arrive?
Barbara Kantrowitz with Joshua Cooper Ramo
To get an idea of what the future might bring, step into the past. At the Edison National Historical Site in West Orange, N. J., there's a room full of a dozen old phonograph machines. Some were built by Thomas Edison, who invented recorded sound in 1877, and others were produced by competitors. In the decades represented by the display, the concept and purpose of sound recording changed dramatically. Edison conceived of his phonograph as a business machine that would help people in distant places communicate. He intended to record voices – nothing more. His competitors envisionedthe greater potential for entertainment and art. Where he saw internal memos, someone else saw Beethoven.
Someday, there may well be a similar memorial to the unfulfilled prophecies of the creators of the latest breakthrough -- interactivity. Will it really change the world? With so much big money and so many big dreams pinned to an idea that is still largely on the drawing boards, there's no limit to the hype . Simply put, the ultimate promise is this: a huge amount of information available to anyone at the touch of a button, everything from airline schedules to esoteric scientific journals to video versions at oft-oft-off Broadway. Watching a movie won't be a passive experience. At various points, you'll click on alternative story lines and create your individualized version of "Terminator X II." Consumers will send as well as receive all kinds of data. Say you shoot a video that you think is particularly artsy. Bea, m&, nbsp;it out and make a small fortune by charging an untold number of viewers a tee for watching. Peter Jennings would be obsolete . Video-camera owners could record news they see and put it on the universal network. On the receiving end, the era of the no-brainer will have finally arrived. An electronic device called an "intelligent agent" would be programmed to know each viewer's preferences and make selections from the endless stream of data. Viewers could select whatever they wanted just by pushing a button.
Sounds great in theory, but even the truest believers have a hard time when it comes to nailing down specifics about h, ow it will actually work. Will we control the data via the telephone, the TV, the personal computer or a combination of all of the above? When will it be available? Will it be cheap enough for everyone? How will we negotiate such a mass of images, facts and figures and still find time to sleep? Will government regulate messages sent out on this vast data highway? And, frankly, what do we need all this stuff for anyway?
The quick answer is: no one knows. "We're a long way from "Wild Palms'," says Diana Hawkins, who runs an interactive-TV consulting firm in Portola Valley, Calif. But even if the techno-chaos of that futuristic fantasy mini-series is far off, some consumers may indeed notice that their personal relationships with their TVs, telephones and computers will be entering a new and deeper phase within a year or two. Instead of playing rented tapes on their VCRs , they may be able to call up a movie from a library of thousands through a menu displayed on the TV. Game fanatics may be able to do the same from another electronic library filled with realistic video versions of arcade shoot-'em-ups. In-stead of flipping through the pages of J. Crew of Victoria's Secret, at-home shoppers may watch video catalogs with models demonstrating front and rear views of the latest gear. Some cable companies are also testing other interactive models that allow viewers to choose their own news or select camera angles for sporting events.
While these developments are clever, fun and even convenient, they're not quite revolutionary. Denise Caruso, editor of Digital Media, a San Francisco-based industry newsletter, calls this " fakeinteractive," just one step past passive viewing, pure couch-potato mode. In the most common version of this scheme, consumers will communicate with the TV through the combination of a control box and their remote control, or, perhaps, the telephone. To some degree, viewers already have accepted a certain amount of fake interactivity by channel surfing with their remotes, ordering pay-for-view movies and running up their credit-card bills on the Home Shopping Network.
Moving beyond phase one, into what Caruso calls "true interactive," will require major changes in the technological and regulatory infrastructure . Today's television cables will likely be replaced by fiber-optic cables, which are capable of transmitting much more data at higher speeds. Either a government agency or the communications industry itself will have to set a performance standard so that different networks can connect with each other. At home, viewers may have to learn to use a TV monitor that functions more like a computer screen fronting for a gigantic hard disc full of all kinds of data, everything from games and movies to specially created programs.
The shows of the future may be the technological great grandchildren of current CD-ROM titles. These are compact discs that store data instead of music and can play on either television or computer screens. To play CD-ROMs today, you need a special machine. There are at least four models on the market, and titles produced for one format won't play on another. CD-ROMs do provide e glimpse of what the future might hold, however. A number of companies, including Newsweek, are developing multimedia products that combine text, video, sound and still photographs. The result is what may someday be a powerful new medium With no set story line as in a book or magazine. Users pick and choose information that interests them. Philips Interactive, for example, has dozens of titles, among them a tour of the Smithsonian, in which the viewer selects which corridor to enter by clicking on the screen. Other titles: "Jazz Glants," a musical history, and "Escape from CyberCity," an animated adventure game.
Many investors are betting on entertainment as the most lucrative interactive market. But some industry observers predict the development of two parallel home markets, one catering to leisure activities and the other to businesses. Hawkins says the work-at-home market could be computer based and provide an outlet for teleconferencing and portable computing devices, like the Newton touted by Apple chairman John Soulley that can be carried in a pocket and runs on handwritten commands scribbled on a small screen. The entertainment market, primarily games and movies, would be centered on some kind of monitor.
If all this comes to pass -- still a very big if -- the next step could be what Digital Media's Caruso calls "complete viewer control." She says consumers would be a little like information "cowboys," rounding up data from computer-based archives and information services. There will be thousands of "channels" delivered, Caruso thinks, through some combination of cable, telephone, satellite and cellular networks . To prevent getting trampled by a stampede of data, viewer s will rely on programmed electronic selectors that could go out into the info corral and rope in the subjects the viewer wants.
Caruso's "final frontier" is what she calls video telephonya complete two-way link of video, audio and data. A user might stand in front of a monitor receiver and just talk and listen, communicating with whatever or whomever is Out There. Images and voices would be beamed back and forth. (At the very least, it would probably mean the end of anonymous obscene phone calls. ) "There is no exact analogy to any technology we've seen before," says Red Burns, chair of the Interactive Telecommunications Program at New York University. "Inter active means we are all involved. There is no viewer. Interactive is like a conversation."
"Interactivity" may be the biggest buzzword of the moment, but " convergence " is a close second. It means different things to different people. To the moneymen, it means that everything will come together and they'll clean up. To scientists, it means that the technology has reached a critical point where fantasy could now become reality. Nicholas Negroponte, director of MIT's Media Lab, a leading think tank in this new world, remembers that back in the 1970s, a government agency gave him a grant on the condition that he remove the word multimedia from his proposal. "They were afraid we would get one of [Senator] Proxmire's Golden Fleece awards," he says. Now, politicians, from President Clinton on down, are falling over themselves to proclaim support for the new medium.
These dreams are possible because researchers have made vast leaps in both the quality and quantity of data transmittal. In the past decade, the amount of data that could be put on a silicon chip has doubled every year while the price has been cut in half. In 1960, a high-quality transistorcost several dollars. Today a chip with the capacity of 4 million transistors costs about a tenth of a cent per transistor.
Transmission -- putting that information into the hands of everyone who wants it -- is also much more efficient. Until now, data have been sent as a series of electrical signals along wires or cables or through the air as radio waves. But as the amount of data and the demand for them have increased, these electronic highways have become clogged. The solution: fiber optics.
Both of these developments are possible because of digitalization , a mathematical scheme that translates data into the simplest form. Called binary formatting, the sys-tem expresses numbers and letters in a code using only 1 and 0. The letter "A," for example, could be 00000. "Z" would be 11001. Originally, this code was stored as on-or-off electrical charges along the standard wires and cables; now it can be transmitted as pulses of light on the fiber-op-tic cables. Bringing high-speed computers into the loop means that much more complicated information can be digitized: combinations of sound, still images, video and text. "Multimedia" is the wrong word, says MIT's Negroponte. "Everything has now become digitized," he says. "We have created a unimedia, really. Bits are bits."
At the Media Lab, Negroponte and other scientists are experimenting with the future. Pattie Maes, an expert in artificial intelligence, is trying to build some working "intelligent agents." (At a recent Media Lab conference, an ac-tor dressed as a butler tool. the stage, playing the part of an agent. That's interactive humor. ) In one program, Maes has created four "icons" on the computer screen representing agents with specific marching orders. For example, one dressed in a business suit seeks out business news. Al-though the agents are initially programmed, they actually learn by watching their master's preferences. She thinks that one day, agents may even communicate with agents from other users: "Let's say both you and I like the same movie reviews. Our agents could get together and deter-mine that we also had other interests in common. ” (Imagine the conversation: "Have I got a compatible user for you!")
Maes and others concede that there's a dark side to all these bright dreams. Who will protect the privacy of consumers whose shopping, viewing and recreational habits are all fed into one cable-phone company data bank? And where there are agents, can counteragents be far behind: spies who might like to keep tabs on the activities of your electronic butlers? "Advertising companies see my presentations and get very excited," says Maes. Indeed, intelligent agents could be a gold mine of information. Advertisers aren't the only ones who could abuse the network if they were able to tap into it. The government could electronically spy on individuals; bosses could track employees.
If the tolls for using the information highway are too high, interactivity may widen the gap between the haves and the have-nots, the rich and wired vs. the poor and un-plugged. Some plans call for charging hundreds of dollars for the "black box" in the first phase of interactivity. Other plans are cheaper, but would still levy a fee for services used. One suggestion is to make much of the data free to all users, similar to the way public libraries lend out books. IF that happens, some experts think that the new technology may eventually have a democratizing effect. Access to a universal information library could equalize opportunity. It's a shift from elitism to populism," says Bernard Luskin, president of Philips Interactive Media of America.
In the next few years there's likely to be considerable debate over the realistic presentation of violence in the new generation of video games, which will include viewer -directed movies. It's one thing to zap a cartoon mutant in an arcade , quite another when clicking on the screen means shooting bullets and spilling blood from a human. Would you want your child -- or any child -- to play that game?
At this point, so much is still speculation. While the big player s and major thinker s spin predictions, it's quite possible that some entrepreneur in a garage is coming up with a really new idea that will for ever alter the best-laid plans. "What we are looking at now is just the first generation," says Stephen Benton of MIT's Media Lab. In that case, the best advice is: hang on for the ride.
(From Newsweek)
第八課
互相作用的生活它會將世界置于你的指掌之中,
改變你的購物、娛樂和學習等活動的方式。
這種未來生活的前景何時才會變成現(xiàn)實呢?
巴巴拉o康特羅維茨,亞叔華o庫帕o拉莫
由過去的歷史可以推知未來。在新澤西州西奧蘭治鎮(zhèn)的愛迪生國家歷史紀念館里,有一個陳列留聲機的展廳,里面陳列了十二臺老式留聲機。這些留聲機有些是由托馬斯o愛迪生制造的,正是他于1877年發(fā)明了留聲技術(shù);而另外的一些則是那些競爭對手們制造的。在這些展出的留聲機所反映的那幾十年的歷史中,留聲技術(shù)的概念和功用發(fā)生了巨大的變化。在愛迪生的認識里,留聲機就是一種能幫助遠隔兩地的人們進行通訊交流的工具。他只想要錄下人們的聲音--一點也沒想到別的,但那些競爭者們卻想到了它在娛樂和藝術(shù)方面的更大發(fā)展?jié)摿Α鄣仙鷱牧袈暀C里看到了備忘記事本,別人卻從中發(fā)現(xiàn)了貝多芬。
將來某一天,完全有可能出現(xiàn)一個類似的紀念館來紀念最新的突破性技術(shù)--互相作用技術(shù)發(fā)明者們的尚未實現(xiàn)的預(yù)言。這項技術(shù)真的能夠改變世界嗎?一個尚處于理論設(shè)計階段的技術(shù)發(fā)展計劃既得到巨額的資金投入,又成為人們無限的期望所系,也無怪乎其能夠轟動一時了。其實,說白了,這一計劃的最高期望目標是:任何人只要觸動一個按鈕即可得到大量的信息--從航空班機時刻表到深奧的專業(yè)雜志到最最新百老匯戲劇實驗中心的戲劇錄像節(jié)目,各種信息應(yīng)有盡有??措娪皩⒉辉偈且环N消極被動的經(jīng)歷。你司以一邊看,一邊隨意改動任何一處的故事情節(jié)從而創(chuàng)造出具有自己的個人風格的"終結(jié)者12號"節(jié)目來。消費者既能夠接收,也可以發(fā)送各種各樣的信息。例如,你若能拍攝一部你認為很有藝術(shù)價值的錄像片,將它播放出去,便可以通過向那些為數(shù)不少的觀看該片者收費而發(fā)一筆小財。彼得o杰寧斯將不再聞名,所有持有攝像機的人都可以自己攝制新聞節(jié)目,然后通過環(huán)球通用信息網(wǎng)播放出去。而對于收看節(jié)目的人來說,無需費力調(diào)頻道選節(jié)目的時代終于到來。一種稱作"智能助手"的電子裝置可以通過編制好的程序掌握各個觀看者的選擇意向?qū)o窮無盡的節(jié)目信息進行選擇。觀看者只需按一下按鈕就可得到想要的節(jié)目。
這在理論上聽起來是棒極了,但一旦具體到究竟如何運作時,就連最真誠的信奉者也感到為難。我們是通過電話、電視、家用電腦,還是上述幾種方式的綜合運用來支配資料?它何時可以上市?它能便宜到人人都能買得起嗎?我們怎樣才能處理如此大量的圖像、材料、數(shù)字而還有時間睡覺?政府會對通過這廣闊的信息公路發(fā)出的信息進行調(diào)控嗎?而且,坦率地講,我們究竟要這些東西干什么呢?
可以毫不猶豫地回答:誰也不知道。"要達到《野棕櫚》里描寫的發(fā)展水平還有一個很長的過程,"在加利福尼亞波托拉谷開辦著一家互相作用電視咨詢公司的黛安娜o霍金斯這樣說道。不過,就算這個未來主義的小小的科幻電視系列片中描寫的技術(shù)發(fā)展混亂現(xiàn)象還很遙遠,但有些消費者可能已經(jīng)真切地感覺到在一兩年的時間內(nèi)他們與電視機、電話和電腦之間的關(guān)系會進入一個新的更高級的階段。他們將不必再去租錄像帶在錄像機上放映,而有可能從電視上顯示的成千上萬的影片目錄上選取一部影片。對電視游戲感興趣的人也可以這樣來利用另外一種藏有大量逼真的槍戰(zhàn)游戲的電子資料館。想買衣服的人也不必去翻閱杰克魯服飾公司或是維多利亞服飾公司印制的新款式服裝介紹,坐在家里便可以從電視上看到模特兒全方位地展示最新款式服裝。一些有線電視公司也在探索其他的相互作用模式,設(shè)法使觀眾能按自己的興趣選看新聞或選擇觀看體育比賽的視角。
盡管這些發(fā)明創(chuàng)造很聰明,很有趣,甚至帶來很多便利,但還不算什么大的改革。設(shè)在舊金山的工業(yè)通訊雜志《數(shù)字媒介》的編輯丹尼斯o卡魯索把這稱作"假冒的相互作用",只比被動觀看前進一步,純粹是一種懶散的老式觀看電視的風尚。這一方案最常見的一種說法就是消費者通過一個操縱箱、他們的遙控器--也許還有電話--結(jié)合在一起,與電視溝通。在某種程度上,觀眾已接受了一部分假冒的相互作用,如用遙控器快速選擇頻道,預(yù)定付錢觀看的電視,以及利用居家購物網(wǎng)購物,以致信用卡帳單迅速上升。
要跨過第一階段,進入卡魯索所謂的"真正相互作用"階段,首先需要技術(shù)和基礎(chǔ)設(shè)施方面有較大的變化。今天所用的那種電視電線可能被光纖電纜所代替,因為光纖電纜的傳送信息量更大,傳送速度更快。為使不同的網(wǎng)絡(luò)彼此連通,必須由政府機關(guān)或是通訊部門自己制定一個統(tǒng)一的運作標準。電視接收器若是配上一個大容量硬盤,里面儲存從游戲節(jié)目到影片到各種特制節(jié)目等各種信息,那么電視接收器的功能便頗有點類似計算機顯示器屏幕了,觀眾們恐怕得經(jīng)過學習才會使用。
未來的節(jié)目可能是今天的CD-ROM(光盤只讀存儲器)視盤的技術(shù)后代。CD-ROM視盤是一種儲存各種其他信息而非音樂信息的光盤,它既可以在電視機屏幕上播放,也可以在計算機屏幕上播放。但今天放CD-ROM視盤需要用一種專用播放機,這種播放機市面上出售的至少有四種不同的型號,適于一種型號的播放機的視盤換到別種型號的播放機上便不能播放。盡管如此,現(xiàn)有的這種視盤還是有助于我們窺視未來技術(shù)發(fā)展的前景。包括《新聞周刊》出版公司在內(nèi)的許多家公司都在積極研制融圖文聲像于一體的多媒體產(chǎn)品。其結(jié)果也許是將來某一天研制出一種新的信息傳播媒體。這種新媒體不像一般書刊一樣有固定的信息內(nèi)容,使用者可以從中任意選取自己感興趣的信息。例如,菲利浦相互作用公司制作的幾十種多媒體光盤中有一種光盤的內(nèi)容是史密斯博物館導(dǎo)游,觀看者可通過屏幕操作選擇要游覽的陳列室。其他多媒體光盤有"爵士樂大師"和"逃出塞北城"等。"爵士樂大師"是音樂史劇,"逃出塞北城"是驚險動畫游戲片。
許多投資者認定娛樂團是相互作用產(chǎn)品的最有利可圖的市場,但一些研究工業(yè)發(fā)展動態(tài)的專家則預(yù)言相互作用產(chǎn)品將向兩個平行方向發(fā)展,一為娛樂用品,一為辦公用品。霍金斯認為,辦公用品將以電腦為主,也包括電話會議設(shè)備和便攜式計算器具,如蘋果電腦公司總裁約翰o斯考萊極力稱頌的牛頓便攜機,它可以裝入口袋中,可根據(jù)小屏幕上的手寫指令運行。而主要是游戲和電影的娛樂產(chǎn)品則以某種監(jiān)視器為主。
假如這些都能變成現(xiàn)實--這還是個很大的未知數(shù)--下一步的目標可能就是《數(shù)字媒介》雜志編輯卡魯索所謂的"完全觀眾控制"。她說,消費者將會有點像是信息"牛仔",因為他們像牛仔趕牛一樣從電腦檔案和信息網(wǎng)絡(luò)中收集信息。卡魯索認為,到那時信息傳播是多途徑的,電纜、電話、衛(wèi)星和蜂窩電話網(wǎng)結(jié)合使用。為避免被泛濫成災(zāi)的巨量信息弄得暈頭轉(zhuǎn)向,消費者必須使用電子信息選擇器來從大量信息中提取自己所需的內(nèi)容。
卡魯索的"最終目標"是她所稱的電視電話,也就是一種集圖像、聲音和信息于一體的完全的雙向通訊聯(lián)絡(luò)技術(shù)。這種電話的使用者只需站在電視接收器前即可與對方通話,并且聲音和形象都能雙向傳遞。(這樣至少會結(jié)束打匿名猥褻電話的行為。)"我們以前所見的任何一項技術(shù)都不能與之相提并論,"紐約大學相互作用通訊工程研究室主任雷德o伯恩說。"相互作用意味著我們大家全都參與其中,沒有誰是旁觀者。相互作用即是相互交流。"
"相互作用"可能是目前使用頻率最高的詞,而"輻合"則緊隨其后。該詞的含義因人而異。對于金融家來說,它意味著一切都會趨于集中,而他們即可囊括一切。對科學家們來說,它意味著科學技術(shù)已發(fā)展到了使幻想變?yōu)楝F(xiàn)實的臨界點。這一新領(lǐng)域的第一號智囊?guī)?-麻省理工學院媒介實驗室主任尼古拉o尼格羅邦特回憶說,七十年代中,某政府機構(gòu)在撥款支持他的研究計劃時曾附加條件令他勿用"多媒體"一詞。"他們怕我們會得到(參議員)普羅斯麥的金羊毛獎,"他說。但如今,自克林頓總統(tǒng)起,大小各級官員都紛紛表示他們支持這一新媒體。
這些夢想之所以可能成為現(xiàn)實是因為科研人員在技術(shù)上所取得的進步使信息傳播在質(zhì)量上和數(shù)量上都大大提高了。最近十年中,集成電路片的信息儲存量每年要翻一番,而其價格則每年要減一半。1960年,一個高質(zhì)量晶體管價格要若干美元,而今一個容量相當于400萬個晶體管的集成電路片的價格約為每個晶體管1/10美分。
信息傳輸--將信息輸送到每個需要者手中--的效率也有了很大提高。直到現(xiàn)在,信息一直是以一連串電子信號的方式通過電線傳輸或以電波的形式通過空氣傳輸。但隨著信息量和信息需求量的增多,這些電子運輸公路已形成堵塞。解決問題的辦法是使用光纖電纜?! ∵@兩方面的發(fā)展提高全賴于數(shù)字編碼技術(shù)的應(yīng)用。數(shù)字編碼技術(shù)是將信息轉(zhuǎn)換成最簡單的數(shù)字形式的數(shù)學方法。這種方法稱作二進制數(shù)字排列法,任何數(shù)字或字母都可以通過一個由1和0組成的編碼來表示。比如,字母A可用00000表示,字母Z可用11001表示。起初,這種編碼是以時斷時續(xù)通過標準導(dǎo)線或電纜的電荷存儲于計算機里的,而現(xiàn)在則可以光波的形式通過光纖電纜傳送。只要將高速計算機接上光纖電線,就可以用數(shù)字編碼方法來處理復(fù)雜得多的信息:聲音、靜止圖像、電視畫面和文字相結(jié)合的信息。麻省理工學院的尼格羅邦特認為,"多媒體"一詞用得不當。他說,"現(xiàn)在什么都可以用數(shù)字編碼表示了。我們其實是創(chuàng)造了一種單媒體。數(shù)字可不能混淆。"
在麻省理工學院媒介實驗室里,尼格羅邦特和其他科學家正對未來的需要進行著實驗研究工作。人工智能研究專家帕蒂o米斯正致力于研制一種有實用價值的"智能型助手"。(在最近一次媒介實驗室科學研討會上,一個演員打扮成男管家,扮演智能助手的角色上臺演出,這是相互作用式的幽默。)在一道程序中,米斯在計算機屏幕上創(chuàng)造出了四個人像,分別代表四個智能助手機器人而各有其具體的分工程序。比如,其中一個穿工作套服的智能助手機器人就負責搜尋業(yè)務(wù)信息。盡管這些機器人開始是編了程序的,但它們后來卻可以通過觀察主人的愛好來學到知識。她認為,終有一天,不同的用戶使用的智能助手機器人之間能夠互相進行交流:"假如說你我兩人都欣賞同樣的電影評論,我們的智能助手機器人見面交談后就會查知我們還有別的共同點。"(想一想這樣的對話1 47該是多有意思:"我可為你物色到一個好用戶了吧!")
米斯和其他科學家都承認這些光明的前景也有其陰暗的一面。消費者購物、觀看節(jié)目和娛樂等方面的興趣習慣全都通過電纜電話存儲于某個公司的數(shù)據(jù)庫里,誰來確保他們的隱私呢?而且,既然已有了智能助手,是否不久即會出現(xiàn)反助手,即時時監(jiān)視著你的電子管家的一舉一動的間諜呢?"一些廣告公司看了我的報告后十分激動,"米斯說道。的確,智能助手可以源源不斷地為你提供寶貴的信息,成為信息的金礦。只要可以偷偷接通信息網(wǎng),不僅廣告商可以濫用信息網(wǎng),其他的人一樣可以濫用信息網(wǎng)。政府可以通過電子手段對個人進行監(jiān)視,老板也同樣可以監(jiān)視雇員。
如果對信息公路收費過高,相互作用就會擴大富人與窮人、有錢聯(lián)網(wǎng)者和無錢聯(lián)網(wǎng)者之間的差距。有的計劃要求在相互作用的第一階段對"黑盒子"收幾百美元。其他計劃便宜一些,但仍然要對使用這些設(shè)施收費。一種意見是免費向所有用戶提供大部分資料,就跟公共圖書館對外借書一樣。如果真能那樣.有些專家認為新技術(shù)可能最終會有一種民主化的效果。人人有機會使用信息庫可能使機會均等,"這是從杰出人物統(tǒng)治論轉(zhuǎn)向類似人民黨主義的做法,"美國菲利浦相互作用媒介公司的伯納德o魯斯金說道。
未來幾年中,社會上可能會掀起一股辯論熱潮,討論包括觀眾導(dǎo)演的電影節(jié)目的新一代電視游戲節(jié)目中以逼真的手段來表現(xiàn)暴力行為的問題。在電視游戲娛樂廳的游戲節(jié)目中打死一個動畫人物是一回事,但當你打開電視機就可以對一個真人射擊并使其流血時,那便是完全不同的另一回事了。難道你希望你的孩子--或是任何別的孩子--玩這種游戲嗎?
目前,這一切還都屬猜測假想之事。在那些大投機家和設(shè)計師們?yōu)檫@一計劃大肆宣傳制造輿論的同時,很有可能某位企業(yè)家的頭腦中會突然產(chǎn)生一個全新的設(shè)想,從而完全推翻他們最周密的計劃。麻省理工學院媒介實驗室的斯蒂芬o本頓說:"我們現(xiàn)在所看到的只是第一代。"既然如此,我們且拭目以待吧。
(選自《新聞周刊》1993年5月31日)
詞匯(Vocabulary)
cathedral ( n.) :any large,imposing church主教座堂,主教大堂;大教堂
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peak ( n.) :the highest or utmost point of anything;height; maximum最高點,頂點;最高值
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lucid (adj.) :clear to the mind;readily understood易懂的;明白的
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ulterior (adj.) :beyond what is exprssed,implied,or evident;undisclosed隱蔽的;秘而不宣的
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prosecution ( n.) :act of prosecuting徹底進行;執(zhí)行;實行
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infuse ( v.) :.put(quality,idea,etc.)into,as if by pouring;instill;impart逐漸灌輸(思想品德等);把…傳授給
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protestant (adj.) :of any of the Christian churches as a result of the Reformation新教(徒)的;基督教(徒)的
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obsess (v.) :haunt or trouble in mind,esp. to an abnormal degree;preoccupy deeply使分心;使心神困擾(尤指精神反常,著迷)
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subdue ( v.) :bring into subjection;conquer;vanquish使屈服,征服
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asceticism ( n.) :the practice or way of life of an ascetic苦行(主義);禁欲(主義)
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succinct ( adj.) :clearly and briefly stated;terse簡明的;簡短的
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stultify (v.) :make seem foolish,stupid,inconsistent,etc.;make absurd or ridiculous使顯得愚蠢(可笑)
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devoid (adj.) :completely not having;empty or destitute完全沒有的;無(或缺乏的)
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premium ( n.) :a reward or prize,esp. one offered free or at a special。low price as an additional amount paid or charged獎品,獎賞,尤指獎金
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slovenly ( adj.) :of characteristic of a sloven馬虎(或懶散)成性的
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slowdown ( n.) :slowing down,as of production(生產(chǎn)等的)減退;怠工
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manipulation ( n.) :skillful handling or operation:artful management or control,etc.操作;操縱;處理;熟練的;操作;巧妙的管理(或控制)
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psyche ( n.) :the human soul;the mind靈魂;心靈;精神
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psychiatrist ( n.) :expert in psychiatry精神病專家
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routinize (v.) :make routine;reduce to a routine使成常規(guī);使習慣于常規(guī)
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spontaneity ( n.) :the state or quality of being spontaneous自發(fā)性;自發(fā)的情況
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deep-seated ( adj.) :deep-rooted;firmly established根深蒂固的
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gadget ( n.) :any small,esp. mechanical contrivance or device(尤指機械裝置的)小發(fā)明
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cereal ( n.) :any grain used for food,as wheat,oats,rice,etc.谷類
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toaster ( n.) :any of various utensils or appliances for toasting bread烤箱;烤爐
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drudgery ( n.) :work that is hard,menial,or tiresome單調(diào)乏味的工作;苦干
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bliss ( n.) :great joy or happiness極大的歡樂(或幸福)
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knob ( n.) :a handle,usually round,of a door,drawer,etc.(門、抽屜等的)球形把手
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craving ( n.) :an intense and prolonged desire;yearning or appetite,as for food,drink,etc.渴望,熱望;(對飲食的)急欲
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fraudulency ( n.) :deceit;trickery;cheating欺詐;欺騙
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intoxication ( n.) :intoxicating or becoming intoxicated;a feeling of wild excitement;rapture;frenzy醉,喝醉;陶醉,極度興奮,欣喜若狂
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fleeting ( adj.) :passing swiftly;not lasting疾馳的,疾逝的;短暫的
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短語(Expressions)
nail sth.down: make sth.secure with nails;define sth.precisely 將某物用釘子釘牢,確定某物
例:hey haven't nailed down when and where to have a meeting.開會的時間和地點尚未確定。
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nail sb.down: make sb.say precisely what he believes or wants to do使某人明確說出某人相信的事或要做的事
例:She says she will come,but I can nail her down to a specific time.她說她來,可我無法讓她說出確切的時間。
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eater to sth.: try to satisfy a particular need or demand滿足某種需要和要求。
例:newspapers catering to people's love of scandal迎合人們愛看丑聞的報紙
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keep a tab/tabs on sth./sb.: keep account 0f sth./sb.:keep sb./ sth.under observation記某人的賬,監(jiān)視某人(某物)
例:keep tabs 0n who's using the phone記錄打電話人的名字