Competitive video gaming - known as e-sports - should be included in the Olympic Games, the creator of World of Warcraft has told the BBC.
著名電子游戲《魔獸世界》的開發(fā)者近日在BBC的節(jié)目中表示,競賽類的電子游戲(即人們所熟知的電子競技體育)應(yīng)歸入奧運會比賽項目。
Rob Pardo, who until July was chief creative officer at Blizzard Entertainment, said "sport" now had a broad definition.
今年七月剛卸任的著名游戲公司暴雪娛樂(Blizzard Entertainment)前創(chuàng)意總監(jiān)羅布·帕爾多(Rob Pardo)認(rèn)為,現(xiàn)在“體育”的概念比以往更寬泛。
"Videogames are well positioned to be a spectator sport," he told Afternoon Edition on BBC 5 Live.
帕爾多在英國廣播公司第五頻道的《下午要聞》(Afternoon Edition)節(jié)目中說道:“電子游戲比賽正好可以歸為觀賞性強的競技運動類型。”
Professional e-sports events currently attract audiences of millions.
專業(yè)電子競技比賽一般可吸引數(shù)百萬名觀眾。
A recent major final held in Seoul,South Korea, filled a stadium of 40,000 people - with many more watching either online or at meet-ups around the world.
近日在韓國首爾舉行的一場大型電玩決賽現(xiàn)場中,可容納4萬名觀眾的體育場座無虛席,還有更多的人在全球各地通過網(wǎng)絡(luò)或劇集在一起觀看了直播。
"There's a very good argument for e-sports being in the Olympics," Mr Pardo, who was also lead designer on Starcraft: Brood War, a game often credited with kickstarting the e-sports phenomenon.
“電子競技體育成為奧運會項目有相當(dāng)充分的理由,”同時負(fù)責(zé)設(shè)計《星際爭霸:母巢之戰(zhàn)》的帕爾多說對此說道。該系列作品被普遍認(rèn)為推動了世界競技體育的發(fā)展。
"I think the way that you look at e-sports is that it's a very competitive skillset and you look at these professional gamers and the reflexes are lightning quick and their having to make very quick decisions on the fly.
“人們看待電子競賽應(yīng)該主要看這些:它有充滿競技性的技能組合,專業(yè)的玩家閃電般的反應(yīng)能力以及在混亂中迅速做出決定的能力。
"When you look at their 'actions per minute', they're clearing over 300." However, he conceded that video gaming faces a cultural battle to win other those who follow more physical sports.
“他們每分鐘的操作次數(shù)起碼超過300次。” 但帕爾多也承認(rèn)電子競賽面臨著一個文化壁壘:人們更接受體能型的體育項目。
"That starts getting into how you define sport," he said.
“這就要先轉(zhuǎn)變你對體育的理解,”他說。
"If you want to define sport as something that takes a lot of physical exertion, then it's hard to argue that videogames should be a sport, but at the same time, when I'm looking at things that are already in the Olympics, I start questioning the definition."
“如果你認(rèn)為體育是種體力運動,那你很難說服別人將電子競技定義為體育。但與此同時,我也看到目前一些奧運會比賽項目也不完全是傳統(tǒng)定義中的體育類型,所以我認(rèn)為體育的定義正處于變化中。”
Having new sports admitted into the Olympic roster is a long-winded process and, since the International Olympic Committee (IOC) capped the number of sports allowed in the Games, has become increasingly difficult.
任何新運動項目要想加入奧運會項目都有非常漫長的過程,而國際奧委會(IOC)對比賽體育數(shù)量的限定更是增大了難度。
Even if e-sports were to be recognised as an Olympic sport, that does not mean it will be included in the Games - it merely means a case can be presented to the IOC.
即使電子競技體育有朝一日被認(rèn)可為一項奧運會項目,也不意味著能成為比賽項目,只能說明是時候可以向國際奧委會提出申請了。