這幾年你都買過什么價值不菲的玩具送給小朋友,卻在玩過一次后就被遺忘在角落蒙灰?什么樣的玩具才是小朋友的心頭好?
測試中可能遇到的詞匯和知識:
exorbitant過高的;(性格等)過分的[?g'z??b?t(?)nt]
toddler學(xué)步的小孩;幼童裝['t?dl?]
gadget小玩意;小器具['g?d??t]
niche有利可圖的市場[ni??; n?t?]
gymnastics體育;體操運動[d??m'n?st?ks]
By Maija Palmer
The robot dog still makes me cross. We spent an exorbitant sum on it last Christmas,my son played with it for about three hours and since then it has been gathering dust. It is too depressing to calculate the cost per hour of play.
Another Christmas tech failure was the kid-friendly digital camera that drained AA batteries at an alarming rate. It has not been used since the toddler filled the memory card with 734 blurry pictures of her socks,which no one can be bothered to look through or delete.
I am not the only one who struggles with tech Christmas presents for children.“Gadgets don’t really get used,”sighs Maria Little,a parenting coach and mother of four.“They play with it for a week then forget about it.”
Despite tech toys getting plenty of column inches in newspaper Christmas-gift wish lists,sales of technology-based toys have not dominated the charts of best-sellers.
“Over the last couple of years there has been a trend for connected toys and we thought there would be a big rise in their sales,”says Frédérique Tutt,global toy industry analyst at market researcher NPD Group.“But they still account for less than 1 per cent of all toy sales. It is very niche.”
A new version of the 1998 electronic pet,Furby,complete with a Bluetooth connection and app,is at the top of NPD’s best-selling toy list,but most are old-fashioned games,dolls and Lego sets,says Ms Tutt.
There is,however,a growing group of parents-turned-entrepreneurs who are trying to create better tech toys. One is Bethany Koby,who founded toy company Technology Will Save Us after becoming frustrated with the tech toys available for her son.
“Tech toys don’t really engage kids in a productive,participative range of experiences,”she says.“They don’t keep up with the pace of kids.”Her company sells,among other things,conductive play dough,that children can roll out to make electric circuits. Ms Koby believes that toys which allow children to build physical things will keep them engaged for longer.
An increasing number of toys combine the physical and digital,teaching children the basics of coding and encouraging them to take an interest in Stem(science,technology,engineering and maths) subjects.
Sharmi Albrechtsen’s failure to find educational but fun toys for her daughter led to the launch of SmartGurlz,Barbie-like fashion dolls that ride on mini-robots controlled through an app. The app teaches the basics of coding as users program the robots to move around.
“First,people were developing apps for children,now they are looking at ways to make things more concrete for a child,using physical things,”says Reyne Rice,a toy trends expert.
Making things more concrete and physical is also a concern for parents of older children,who fear losing their teenagers into a separate world of YouTube videos and instant messaging.
A study by research group Common Sense Media found that American teenagers spend on average about nine hours a day using electronic media,including watching TV,playing games and using social media.
Passive use of technology is a core concern for parents of older children,says Ms Little. She surveyed more than 180 parents while conducting market research for a new app.“Most parents with children under eight were looking for an app that limited screen time. Those with children over eight wanted something that engaged kids in normal activities. Their biggest fear was their kids becoming too passive and losing their creativity,”she says.
It is a reasonable fear. The Common Sense Media study found that US teens spent just 3 per cent of their time on electronic media on creative content,such as composing music,writing blogs or making artwork. About a third of parents of 12 to 15-year-olds surveyed by Ofcom,the UK communications regulator,said that their child’s screen time gets in the way of family activities.
One tech toy trying to pull older children back into the physical world is Happy Atoms,created by Jesse Schell and initially financed through a crowdfunding programme this year. Though it has an app,it mainly consists of physical rods and balls representing atoms that can be stuck to each other with magnets to make molecules. It is a hands-on way to show children how chemistry works.
“Parents like the physical part of toys like this. They are looking for toys and games that bring back the social part of family life,”says trends expert Ms Rice.“Technology has taken social awareness and social skills and put them on a backburner recently. Parents are now looking for ways to bring that back.”
1.What is children’s attitude towards new tech toys at the beginning of the article?
A. temporary love
B. uneducated
C. hateful
D. permanent love
答案(1)
2.When was the first Furby“born”?
A. 1990
B. 1998
C. 2000
D. 2010
答案(2)
3.What will keep children engaged toys for longer by Bethany Koby said?
A. more technology content
B. add some emotion
C. accompanied by parents
D. build physical things
答案(3)
4.How many hours do American teenagers spend on using electronic media per day in a general way?
A. 3
B. 6
C. 9
D. 12
答案(4)
(1) 答案:A.temporary love
解釋:從前三段可知,孩子們對于這種科技玩具總是短暫的激情。
(2) 答案:B.1998
解釋:首先被制造于1998,Furby 實際上是有五個傳感器的機器玩具。
(3) 答案:D.build physical things
解釋:Technology Will Save Us公司的創(chuàng)始人認為,在玩具中加入動手DIY的元素,會延遲小朋友對玩具的失去耐心。
(4) 答案:C.9
解釋:根據(jù)Common Sense Media的調(diào)查,美國青少年每天在電視、游戲或使用社交軟件等上面平均花費9個小時。